How exactly did that happen?Ĭommand & Conquer: Red Alert 2 continues where the 1996 original left off. But, for some reason, mainly due to small, yet effective gobs of spit and polish, it's a blast. Same isometric 2D view, same resource management, same tiny unit sprites, same regurgitated real-time strategy (RTS) tricks. Indeed, the immediate gut instinct while loading up Command & Conquer: Red Alert 2 is that it's often difficult to tell it apart from the original game made almost five years before. Yes, it's 'comfort food' that entertains you and with what seems like the 403rd installment in the Command & Conquer series, Westwood successfully believes in the old adage of reaching a man's heart through his stomach. Everything feels familiar to millions while being just slightly different enough to dish out a good time for all. It's like playing Doom II, watching another season of The X-Files, or listening to a new Oasis album - nothing is too innovative, too shiny, or too confusing. The latest official update patch for Command & Conquer: Red Alert 2 - Yuri's Revenge. advanced missile launcher: Guardian G.I.Red Alert 2 Yuri Revenge Maps 1138 Maps Mega Pack.rar.missile launcher: empty, Attack Dog, Slave.The IFV is largely the same as in Red Alert 2, but with an amended list of weapons based on new units that can garrison it: The Psi Commando is the same as in Red Alert 2, only with different prerequisites. Note: Only one Tanya can be trained at a time per player, unless a Cloning Vat is deployed.Ĭost: $1000 | Prerequisites: Any faction’s Spy infiltrating a Yuri Battle Lab Tanya is immune to mind control and can not be crushed by vehicles, except by one special new unit, the Battle Fortress. Not only can she blow up structures and ships, but now she can plant C4 onto vehicles. Tanya has been improved and is now very deadly. Navy SEALs remain the same as they were in Red Alert 2, except that they can now be trained in skirmish and multiplayer matches in addition to the campaign. Thanks to its unique, bulky design, it can crush most vehicles and all infantry, even those which were previously uncrushable.Ĭost: $1000 | Prerequisites: Airforce Command HQ What makes it stand out among other transports is that infantry units can fire from within it, making it a force to be reckoned with. ![]() The Battle Fortress is a heavily armoured vehicle that acts like a troop transport, with 5 slots and a machine gun in the front. These cease to function if the owner’s base has low power or the Robot Control Center is destroyed, and will lower to the ground (or sink underwater if hovering above the waves) if this is the case. Robot Tanks hover, allowing them to cross water. The main strength of the Robot Tank is that it cannot be mind-controlled because there is no human driver on-board this assault vehicle. Guardian G.I.s cannot be used to garrison structures.Ĭost: $600 | Prerequisites: Robot Control Center can not be crushed and switches to a powerful rocket launcher that is effective against vehicles and aircraft. fires a machine gun from a standing position. ![]() variants with rocket launchers and the heavy Battle Fortress, while their answer to Yuri’s mind control capabilities are unmanned Robot Tanks. The response to Soviet tank battalions are G.I. The additions in the Allied arsenal focus on countering the strengths of opposing factions.
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